38.103.63.16

     

Unreal server security: Nepthys 1.0 final released posted by Thedarkone on 12-30-2004 12:20
Winged Unicorn and Zora released their second Unreal server security tool Nepthys. Nepthys is a server-side mod able to detect and automatically block DoS and DDoS attacks, with a couple of other neat features. Nepthys builds forth on the technology of Kerberos. It protects Unreal servers from many attacks like (distributed) repetitive join/query attacks, zombie bug attacks and fixes several bugs in the Unreal server network code. Nepthys also logs IP addresses and allows moderators to kick or ban players who cause problems. Nepthys is the first tool that is able to balance the server bandwidth between players and downloaders. In this way downloaders never have to cause any lag.

For the complete list of features, please read the included manual.

Download it here
Nephthys_v1.0.zip

comments: 607
send to friend
 
 

 

 
     

Treat posted by Oblivion[CW] on 10-31-2004 19:22
As you all know, Halloween is a time to get candy and other treats. Well, Zombie decided to give us all an Unreal treat, he released the latest version of DZMapMv.2.0. New in this version:

The mutator now ONLY works as a true mutator. No more Global serveractor run mode. This was neccessary to optimize some of the routines.

Added RTNP map fixes (aka. Previously RTNPMute - RTNP Fix Mute). This makes normal RTNP maps playable online without needing re-released fixed maps (ONLY for version 226Gold).

Itemreplacer and DropWhenKilled can be set to only replace/change at level start rather then continuously. (bLevelStartOnly option)

ItemReplacer now has the options 'ActionOnEvery' and 'ActionMaxNumber'. If you've ever used WMutate from }TCP{Wolf then you should already know how that works, otherwise read the packaged readme.

Added Special optional 'Monster Kill Requirement' mode. Players must kill more then 80% of the total monsters in the level before the end is enabled. Also includes a 'MKRBackupEndMinutes' timer in case the 80% cannot be met within reasonable time.

Added a MonsterSpawner as a brand new feature. Users can control how many monsters spawn at level startup, how fast they respawn, random spawns from list, and more. (ReadMe for details)

Better error logging and replacing internal unreal actors with other internal actors. This simplifies replacing when the ReplaceWithClass actor comes from the normal 'Unreali' or 'UnrealShare' packages.

LevelRecycle option removed. New custom MapSequence configuration now replaces it.

Fixed an infamous well-known native Unreal bug caused from spawning carcasses that results in a server crash (250 call CheckReplacment 0000 Infinite recursion).

Configurable psInventory (Pawn Spawn Inventory) classes. Spawn pawns from a host pawn after death. Users assign the psInventory classes to monster pawns using the PawnDWKChanger.


Download the file
here.

comments: 5
send to friend
 
 

 

 
     

MonsterSpawn posted by Oblivion[CW] on 10-20-2004 23:37
Asgard has released a new mutator that some of us have been waiting and asking for. Well, wait no more, it's here:

MonsterSpawn is a Mutator designed to add just about any type of Monster to just about any type of Unreal 1 or Unreal Tournament type game.

Features include adding Modded Monsters or Standard Unreal Monsters. Monsters can be set to respawn after the amount of time you choose, starting a new wave of monster attacks. Up to 25 monsters at a time of your choice can be added to any map of a possible 60 random choices from 3 monster lists. Monsters always Spawn in random places. You make your own lists or comes with lists pre-configured.

Add monsters to CTF, DM type games, Co-op etc. Try holding onto that flag with a bunch of Skaarj chasing you down, or adding new or Extra monsters to co-op style game etc


Available Here:
http://ammo.at/napali
http://www.angelfire.com/empire/napali/

comments: 11
send to friend
 
 

 

 
     

Newunreal Server posted by DarkICE on 10-15-2004 19:44
Hi Guys/Girls,

Just found out that newunreal servers should be up very soon in the new data centre. The data centre has had problems though first off. The network card in the server does not seem to be working which they will fix. Also having firewall problems & its possable the last data centre messed up the O/S. Dont quote me on this but maybe the server will be back up within the next day or so unless other problems are found. The server may have to be shipped back to the owner of newunreal to be formated if that is the case will take about a week to get all of that done & back to the data centre. Anyway when the server is finaly going online its going to be connected to a 100mbit port so no problems with huge downloads lagging the server at all

comments: 575
send to friend